// localizing all of the functions required to construct the user interface package itashi import ( "fmt" "time" tea "github.com/charmbracelet/bubbletea" ) const SPRING_EQUINOX = 81 const SUMMER_SOLSTICE = 173 const AUTUMN_EQUINOX = 265 const WINTER_SOLSTICE = 356 func getSeason(dayofyear int) string { if dayofyear > 365 { return "[REDACTED]" } if dayofyear < 0 { return "[REDACTED]" } if dayofyear > 0 && dayofyear < SPRING_EQUINOX { return "Winter" } if dayofyear > SPRING_EQUINOX && dayofyear < SUMMER_SOLSTICE { return "Spring" } if dayofyear > SUMMER_SOLSTICE && dayofyear < AUTUMN_EQUINOX { return "Summer" } if dayofyear > AUTUMN_EQUINOX && dayofyear < WINTER_SOLSTICE { return "Autumn" } if dayofyear > WINTER_SOLSTICE && dayofyear < 365 { return "Winter" } return "Dont know how you got here...." } type model struct { choices []string cursor int selected map[int]struct{} } func InitialModel() model { shelf := NewFilesystemShelf(FS_SAVE_LOCATION) shelf.AddTask(Task{Id: 1, Title: "This is a sample task", Desc: "Quick sample task that im testing the storage with", Due: time.Now().AddDate(0, 0, 2), Done: false, Priority: 1}) return model{ // Our to-do list is a grocery list choices: GetTaskNames(shelf.GetAll()), // A map which indicates which choices are selected. We're using // the map like a mathematical set. The keys refer to the indexes // of the `choices` slice, above. selected: make(map[int]struct{}), } } func (m model) Init() tea.Cmd { // Just return `nil`, which means "no I/O right now, please." return nil } func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { // Is it a key press? case tea.KeyMsg: // Cool, what was the actual key pressed? switch msg.String() { // These keys should exit the program. case "ctrl+c", "q": return m, tea.Quit // The "up" and "k" keys move the cursor up case "up", "k": if m.cursor > 0 { m.cursor-- } // The "down" and "j" keys move the cursor down case "down", "j": if m.cursor < len(m.choices)-1 { m.cursor++ } // The "enter" key and the spacebar (a literal space) toggle // the selected state for the item that the cursor is pointing at. case "enter", " ": _, ok := m.selected[m.cursor] if ok { delete(m.selected, m.cursor) } else { m.selected[m.cursor] = struct{}{} } } } // Return the updated model to the Bubble Tea runtime for processing. // Note that we're not returning a command. return m, nil } func (m model) View() string { // The header rn := time.Now() rnString := fmt.Sprintf("%s %v, %v", rn.Month().String(), rn.Day(), rn.Year()) season := getSeason(rn.YearDay()) solsticeDiff := 10 day := rn.Weekday() timenow := fmt.Sprintf("%v:%v %s", rn.Hour(), rn.Minute(), "AM") toEod := 5 toSd := 6 s := fmt.Sprintf( ` %s %s, %v days until the next solstice. %s %s (%vH, %vM -> EoD, %vH, %vM -> sunset) `, rnString, season, solsticeDiff, day, timenow, toEod, toEod, toSd, toSd) // Iterate over our choices for i, choice := range m.choices { // Is the cursor pointing at this choice? cursor := " " // no cursor if m.cursor == i { cursor = ">" // cursor! } // Is this choice selected? checked := " " // not selected if _, ok := m.selected[i]; ok { checked = "x" // selected! } // Render the row s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice) } // The footer s += "\nPress q to quit.\n" // Send the UI for rendering return s }